Gamification in the Business World

Technology

Gamification in the Business World

It is the application of game elements such as point scoring, competition with others and rules of play in a non – game context and other activities mainly as an online marketing technique to encourage engagement with products and services a business has to offer.

The goal of gamification is to encourage and motivate players to achieve organizational goals. Many organizations use gamification in company apps, community forums and websites to stimulate the player to become well versed with the company products and services. When companies apply gamification in their digital and non – digital products and services it paves an easy pathway to motivate their employees and players.

Relatively a new term coined by Nick Pelling a computer programmer and inventor, gamification has been around since 2002 and officially became a buzzword in 2009.

Read More

Technology

IoT Making Homes & Lives Smarter

IoT is a network of interconnected things / devices which use sensors, software, network connectivity and required electronics that allow them to process data and respond accordingly.

Read More

Technology

2020 : The Year of Digitalized
Self Care

The year 2010 prepped all companies and individuals for a decade of digitalized lifestyle and now the global information technology industry is expected to grow up to $8061.23 trillion by 2022. Despite many decades of information technology growth, one can only be an active partner in these momentous growths of the industry if one is only able to sustain vision and focus to grow individually simultaneously.

Read More

Featured Posts

2020 : The Year of Digitalized Self Care

The year 2010 prepped all companies and individuals for a decade of digitalized lifestyle and now the global information technology industry is expected to grow up to $8061.23 trillion by 2022.